Thursday 12 April 2018

Post Mortem

For my final project, I wanted to research into a technique for 3D Modelling that would allow me to hone skills needed for jobs in the industry. I undertook autonomous study and tests with feedback from my specialist tutor and produced a final set of assets for submission to demonstrate the skills I had learnt and which I could use in my portfolio.

By the end of the project I was able to produce a set of modular tiles with two props that could be used to construct environments. These assets used PBR Textures to produce renders of the assets as environments.

I felt that the research I undertook was thorough, and where it wasn’t, I was able to rectify this by listening to feedback from tutors. While I am pleased with the renders, the assets themselves are flawed and there is room for improvement, both in geometry, and texturing.

If I allocated more time for it, I would have produced a user guide that enabled the tiles that I created to be more user-friendly, as, currently, they have no directions on how to use them, and are used by me to create the environments that I did for my renders.

In a previous blog post, I mentioned wanting to add grime and texture to my assets, something I felt I did not achieve last year. This is also something I feel I missed out on accomplishing with these assets too, which, ultimately, leads to a very clean, flat looking scene in some areas. The quantity of props is something that I would have liked to improve upon also.

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