Having UV Unwrapped and modelled the assets that I want to texture, I took them into Substance Painter to texture. This software I have previously researched into, and conducted tests to use, but had never undertaken the task on assets that needed seamless textures, so this was a task that was new to me.
Overall I am disappointed with this stage, as I felt I didn't leave myself enough time for it and the phase was rushed. There were maps I didn't use, such as an opacity map, which would have made the tube props look more realistic in the final renders. However, I was pleased with the stone brick texture. Unsure of how to accomplish it in the program, I did not make any decals for the environment, which could have added the level of detail that would make the scene look less synthetic and clean.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA22NUpgAohBjbDN1sCGgaCLMRXGZuJe6T3wBWH0mWRcHz1g50ZbquOAdnsi6vOTH6HPmn3BmoDZOUl1xaDNDAKAbCQ_483snG8AI7K2iOD4HFrBrF1d6YCOoMYZJVTzLeUHjnhyphenhyphen63oPc/s400/rend5.png) |
Prop textured in Substance Painter |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVHkl1oO0mednz97CDuZpM_pEgU8OhDykq23UXShKgUJp3hTUQECAFTNVsK7WYqTqycfDZoRj_k0xcBpm93reHSXgfp8Rn3BZR7NpDJTA5XNMAEkPWffIwV4QwdEjCTiOgCe4glcQ0nLs/s400/render11.png) |
Brick wall textured using a default material, and layered in Substance Painter to add grunge and grime effects. |
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