Having UV Unwrapped and modelled the assets that I want to texture, I took them into Substance Painter to texture. This software I have previously researched into, and conducted tests to use, but had never undertaken the task on assets that needed seamless textures, so this was a task that was new to me.
Overall I am disappointed with this stage, as I felt I didn't leave myself enough time for it and the phase was rushed. There were maps I didn't use, such as an opacity map, which would have made the tube props look more realistic in the final renders. However, I was pleased with the stone brick texture. Unsure of how to accomplish it in the program, I did not make any decals for the environment, which could have added the level of detail that would make the scene look less synthetic and clean.
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Prop textured in Substance Painter |
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Brick wall textured using a default material, and layered in Substance Painter to add grunge and grime effects. |
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