PBR
Today I experimented with PBR in Substance Painter.
These engines are also industry standard, being requirements in some of the job listings I looked at to know about, and having researched Indie games and Triple A titles, it is clear that these are two engines that are heavily customised within the companies, and are used a lot.
Below is a product of following a tutorial. I feel that the texturing is very different to working on textures in 3ds Max and Photoshop. A lot of the UV mapping can be left to the program to remap and I found it handy that the painting and texturing bakes in real time to new normal maps.
Product of a tutorial in texturing a 3D asset in Substance Painter using PBR shading |
Sources:
Allegorithmic.
(2017). Substance Painter: Texturing an asset from start to finish. [Online
Video]. 16 June 2017. Available from: https://www.youtube.com/watch?v=Qk_YRkDsJrQ.
[Accessed: 9 September 2017]
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