Like the pbr texture test, Job searches led me to explore high poly sculpting. Whether these can be used in my final project is still to be determined, but I found that it took longer to render, and impacted on runtime when exported into engines, so might not be an efficient method if this pipeline is one I follow.
However, this method is still viable to produce photo-realistic textures, if the high poly models were baked to a low poly model. This reduces the impact on runtime but maintains the detail that high poly sculpts would bring to the model.
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