Monday 11 September 2017

High Poly Sculpting

Like the pbr texture test, Job searches led me to explore high poly sculpting. Whether these can be used in my final project is still to be determined, but I found that it took longer to render, and impacted on runtime when exported into engines, so might not be an efficient method if this pipeline is one I follow.

However, this method is still viable to produce photo-realistic textures, if the high poly models were baked to a low poly model. This reduces the impact on runtime but maintains the detail that high poly sculpts would bring to the model.


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