I have undertaken tests in Modelling, PBR texturing and Sculpting, to the point where I am comfortable about where these stages belong in my pipeline as well as how they differ to the traditional methods taught in my previous two years of 3D Modelling for games.
Looking at my milestones, I had planned, by this stage in the project, to be undertaking the PBR texturing phase, but have yet to begin this. Instead, I am still in the modelling phase, modelling my final deliverable.
For my final deliverable, I wanted to showcase the skills I had learned throughout the project, while displaying an understanding of how these methods are different to traditional methods. It is for this reason that I am working to remake my assets from the 3D Modular assets module from my second year. I feel that this allows me to demonstrate how I have improved my skills in this year, as well as providing me with the opportunity to use all these skills and display in my portfolio.
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