I've been looking at building an environment using Modular assets.
My first iteration of this was to build the modular assets so that they could be used to construct buildings for a town, or small city. The kind of environment seen in towns with pedestrian roads. I researched the different elements of buildings, and worked on splitting the buildings into ground floor models, and upper stories, so that a level designer could construct them at their ease to produce a wide variety of types, while still maintaining a consistent style.
The tests I produced demonstrate the ways that the buildings could be split up to be modular. This also provides me with a sense of the scale of the project. For example, how many polys the individual assets will be and how much they will amount to. This data was taken from sources
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Modular Roofs. I researched into different types, and worked on fitting them together |
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Very primitive examples of working out the pieces I could produce for the building |
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Storefront that uses tileable ground floor and windows |
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Experiment with using textures to pull out geometry for the model |
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