Monday, 28 August 2017

Dissertation Introduction

Welcome to my third-year dissertation. A year long journey in which I hope to further my career prospects and explore a subject that brings me joy: 3D Modelling.
I don’t know which I enjoy more: The meticulous vertex pulling, the accomplishment when a flattened concept is brought into the third dimension or the feeling of being an omniscient being, a God to my three-dimensional creations. I find enjoyment in this topic the most of all my studies these past two years, and it’s a passion which has spanned almost five years now.
My passion is Environmental Modelling. From the vibrant jungles of Uncharted, to the decaying ruins of Dark Souls. The ability to create landscapes, structures and interiors that leave the player awestruck, or give them a reason to memorise and explore every nook and cranny of a level. An environment that is worth another 10 hour game session, just to soak in the work that has gone into every polygon. To create a world that a player can effortlessly immerse themselves in, as though they were living and breathing this environment. 
As an industry standard (See: Jobs in 3D Modelling) my preferred software to work with is 3D Studio Max for Modelling, with Autodesk Mudbox used for any high poly Sculpting, should the need arise. Adobe Creative Suite, such as Photoshop and Illustrator, I am using for texturing, with Substance Painter a possible complement to produce PBR Shaders.
 Prey Environments
Breath of the Wild, an open world environment, easy to traverse because of its landmark based design, and a game world that mimics that of real life lighting, shadows and physics.

Dark Souls 3 Decaying Environment

However, I intend to further research the topic I have chosen to come to a refined, informed basis for a yearlong project. Environmental Modelling alone is vague, and poses too many questions on its own. While research has gone over some technicalities of the project, specifics need to be addressed in more detail. However, keeping specifically to 3D Modelling, I have chosen to use reference material and concept art rather than produce it myself. I feel this gives me constraints and saves time so I can focus specifically on the 3D Modelling aspect of my dissertation. 

Sources


Bethesda Softworks (2017). Prey Environments. [image] Available at: https://80lv-cdn.akamaized.net/80.lv/uploads/2017/02/Prey-4.jpg [Accessed 28 August. 2017].

From Software (2015). Dark Souls 3 Decaying Environment. [image] Available at: https://d1r7xvmnymv7kg.cloudfront.net/sites_products/darksouls3/uploads/2015/07/DS3-08.jpg [Accessed 28 August. 2017].

Nintendo (2017). Legend of Zelda: Breath of the Wild. [image] Available at: https://i.ytimg.com/vi/Mo-vTIS5Twk/maxresdefault.jpg [Accessed 28 August. 2017].

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