Welcome to my third-year
dissertation. A year long journey in which I hope to further my career
prospects and explore a subject that brings me joy: 3D Modelling.
I don’t know which I enjoy
more: The meticulous vertex pulling, the accomplishment when a flattened
concept is brought into the third dimension or the feeling of being an
omniscient being, a God to my three-dimensional creations. I find enjoyment in
this topic the most of all my studies these past two years, and it’s a passion
which has spanned almost five years now.
My passion is Environmental
Modelling. From the vibrant jungles of Uncharted, to the decaying ruins of Dark Souls. The ability to create landscapes, structures and interiors that leave
the player awestruck, or give them a reason to memorise and explore every nook and
cranny of a level. An environment that is worth another 10 hour game session, just to soak in the work that has gone into every polygon.
To create a world that a player can effortlessly immerse themselves in, as
though they were living and breathing this environment.
As an industry standard (See:
Jobs in 3D Modelling) my preferred software to work with is 3D Studio Max for
Modelling, with Autodesk Mudbox used for any high poly Sculpting, should the
need arise. Adobe Creative Suite, such as Photoshop and Illustrator, I am using
for texturing, with Substance Painter a possible complement to produce PBR
Shaders.
Prey Environments |
Breath of the Wild, an open world environment, easy to traverse because of its landmark based design, and a game world that mimics that of real life lighting, shadows and physics. |
However, I intend to further
research the topic I have chosen to come to a refined, informed basis for a
yearlong project. Environmental Modelling alone is vague, and poses too many
questions on its own. While research has gone over some technicalities of the
project, specifics need to be addressed in more detail. However, keeping specifically to 3D Modelling, I have chosen to use reference material and concept art rather than produce it myself. I feel this gives me constraints and saves time so I can focus specifically on the 3D Modelling aspect of my dissertation.
Sources:
From Software (2015). Dark Souls 3 Decaying Environment. [image] Available at: https://d1r7xvmnymv7kg.cloudfront.net/sites_products/darksouls3/uploads/2015/07/DS3-08.jpg [Accessed 28 August. 2017].
Nintendo (2017). Legend of Zelda: Breath of the Wild. [image] Available at: https://i.ytimg.com/vi/Mo-vTIS5Twk/maxresdefault.jpg [Accessed 28 August. 2017].
Sources:
Bethesda Softworks (2017). Prey Environments. [image] Available at: https://80lv-cdn.akamaized.net/80.lv/uploads/2017/02/Prey-4.jpg [Accessed 28 August. 2017].
Nintendo (2017). Legend of Zelda: Breath of the Wild. [image] Available at: https://i.ytimg.com/vi/Mo-vTIS5Twk/maxresdefault.jpg [Accessed 28 August. 2017].
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