ZBrush and Mudbox
ZBrush and Mudbox have automatic Retopology functions that can retopologise a sculpted object with customisation options to maintain certain topology in key areas of a model. For example, a face may need more focused topology than the body of a character. ZBrush has the option to PolyPaint to define areas that need double the amount of polys.
The problems I've found with this method is that the topology is still automated and the topology still has room for optimisation.
3DS Max Freeform tools
I found 3DS Max freeform tools ensured that I had more control over topology, but it was a very manual, time consuming method. However, it is still a viable method, but for my project, it would need to be taken into consideration the amount of time this method takes.
Retopolgised Version of sculpt |
Baked Normal Map on retopologised model |
Sources
Knowledge.autodesk.com. (2016). Freeform Tab 3ds Max [online] Available at: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-2D8C6EFA-6073-4CCF-ABE7-E87FF6F0ADA0-htm.html [Accessed 8 Feb. 2018].
Mudbox Help (2014) [online] Available at: http://download.autodesk.com/global/docs/mudbox2014/en_us/index.html?url=files/GUID-3F981486-5AAD-44BA-B1B3-84B19DA50C1E.htm,topicNumber=d30e29698 [Accessed 7 Feb. 2018].
Mudbox Help (2014) [online] Available at: http://download.autodesk.com/global/docs/mudbox2014/en_us/index.html?url=files/GUID-3F981486-5AAD-44BA-B1B3-84B19DA50C1E.htm,topicNumber=d30e29698 [Accessed 7 Feb. 2018].